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Profile Details
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USD 35 /hr
Hire Dr. Markus E.
Costa Rica
USD 35 /hr
Freelance AI/ML and game consultant | Expert in Python, PyTorch, Numpy, Unity
Profile Summary
Subject Matter Expertise
Services
Writing
Technical Writing,
Newswriting
Research
Gray Literature Search,
Systematic Literature Review,
Secondary Data Collection
Consulting
Scientific and Technical Consulting
Data & AI
Statistical Analysis,
Algorithm Design-Non ML,
Data Visualization
Work Experience
Visiting Professor
University of Costa Rica
January 2019 - July 2020
Education
PhD (Computer Science)
North Carolina State University
August 2013 - December 2018
Certifications
- Certification details not provided.
Publications
CONFERENCE PAPER
Eger, M., Gruss, D.(2019). Wait a second: Playing Hanabi without giving hints . ACM International Conference Proceeding Series.
Eger, M., Martens, C.(2018). Keeping the story straight: A comparison of commitment strategies for a social deduction game . Proceedings of the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2018. p. 24-30.
Mohr, H., Eger, M., Martens, C.(2018). Eliminating the impossible: A procedurally generated murder mystery . CEUR Workshop Proceedings. 2282.
Gottwald, E.T., Eger, M., Martens, C.(2018). I see what you see: Integrating eye tracking into Hanabi playing agents . CEUR Workshop Proceedings. 2282.
Eger, M., Mathewson, K.W.(2018). dAIrector: Automatic story beat generation through knowledge synthesis . CEUR Workshop Proceedings. 2321.
Eger, M., Martens, C.(2017). Practical specification of belief manipulation in games . Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017. p. 30-36.
Eger, M.(2017). Intentional agents for epistemic games . Proceedings of the 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2017. p. 280-282.
Eger, M., Martens, C., Cordoba, M.A.(2017). An intentional AI for hanabi . 2017 IEEE Conference on Computational Intelligence and Games, CIG 2017. p. 68-75.