Sutton, M.J.D. (2017). Virtual Reality for Constructing Flow and Flow-based Leadership: The FLIGBY Simulation Experience,International Business Learning Games Competition Conference, The Business Excellence Institute [Ireland], Sept. 2017, Lisbon, Portugal.
Sutton, M.J.D. (2015). Could Serious Games & Simulations Motivate Stakeholder Strategy in Knowledge Management Initiatives, South African Knowledge Management Summit 2015, Pretoria, Republic of South Africa.
Sutton, M.J.D. (2015). Gamification in Knowledge Management Initiatives -- Serious Games – Knowledge Acquisition, Codification, and Sharing, Knowledge Management Australia 2015 Conference, Melbourne, Australia.
Sutton, M.J.D. Successful Experiential Learning: Blogs and Wikis for Personal Knowledge Management, Knowledge Mobilization, and Entrepreneurship Courses. 2nd Annual Conference 2014 Higher Education Teaching & Learning (HETL), Anchorage, AK.
Sutton, M.J.D. (2013). Wikis and blogs as the core technology for increasing classroom engagement in studying Knowledge Management (KM)/Knowledge Mobilization: Two cases. 1st Annual 2013 Conference Higher Education Teaching & Learning (HETL), Orlando, FL.
Sutton, M.J.D., Allen, K. (2019). Emotify!: The Power of the Human Element in Game-Based Learning, Serious Games and Experiential Education. NY: EIGAMES LLC.
Sutton, M. J. D. (2016). Compilation of Journals: Information Sources for the Topics of Game-Based Learning, Simulations, Serious Games, Gamification, Virtual Reality, and Immersive Learning. Boise, ID: Funification.biz.